﻿capital = 126

oob = "ENG_1936"

set_research_slots = 4

set_national_unity = 0.6

# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1		
	tech_engineers = 1
	tech_recon = 1	 
	gw_artillery = 1
	interwar_antiair = 1
	early_submarine = 1
	early_destroyer = 1
	basic_destroyer = 1
	early_light_cruiser = 1
	early_heavy_cruiser = 1
	early_battleship = 1
	early_battlecruiser = 1
	early_carrier = 1
	trench_warfare = 1
	transport = 1
	fleet_in_being = 1
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1
}



#add_ideas = {
	#stiff_upper_lip
	#ENG_the_war_to_end_all_wars
	#george_v
#}

set_convoys = 800

# DIPLOMACY
puppet = HAN
if = {
	limit = {
		has_dlc = "Together for Victory"
	}
	set_autonomy = {
		target = MAL
		autonomous_state = autonomy_integrated_puppet
	}
	set_autonomy = {
		target = RAJ
		autonomous_state = autonomy_colony
		freedom_level = 0.35
	}
	set_autonomy = {
		target = CAN
		autonomous_state = autonomy_dominion
		freedom_level = 0.4
	}
	set_autonomy = {
		target = SAF
		autonomous_state = autonomy_dominion
		freedom_level = 0.4
	}
	set_autonomy = {
		target = AST
		autonomous_state = autonomy_dominion
		freedom_level = 0.2
	}
	set_autonomy = {
		target = NZL
		autonomous_state = autonomy_dominion
		freedom_level = 0.2
	}
	else = {
		puppet = MAL
		puppet = RAJ
	}
}


if = {
	limit = { has_dlc = "Together for Victory" }

	add_to_tech_sharing_group = commonwealth_research
}

set_politics = {

	parties = {
		democratic = { 
			popularity = 20
		}

		fascism = {
			popularity = 25
		}
		
		communism = {
			popularity = 0
		}
		neutrality = { 
			popularity = 55
		}
	}
	
	ruling_party = neutrality
	last_election = "1935.11.14"
	election_frequency = 48
	elections_allowed = no ##suspended through duration of war, which is handled via event
}



#create_faction = Second_Coalition_England
#add_to_faction = ENG
#add_to_faction = TUR
#add_to_faction = SOV
#add_to_faction = AUS
#add_to_faction = TUS
#add_to_faction = NAP
#add_to_faction = POR

#give_guarantee = CZE

# Order matters - here Chamberlain becomes starting leader

#create_country_leader = {
#	name = "George III"
#	desc = "POLITICS_GEORGE_III_DESC"
#	picture = "Portrait_England_George_III.dds"
#	expire = "1965.1.1"
#	ideology = conservatism
#	traits = {
#		
#	}
#}


create_country_leader = {
	name = "George III"
	desc = "POLITICS_GEORGE_III_DESC"
	picture = "Portrait_England_George_III.dds"
	expire = "1938.1.1"
	ideology = centrism
	traits = {
		
	}
}

#create_country_leader = {
#	name = "Neville Chamberlain"
#	desc = "POLITICS_NEVILLE_CHAMBERLAIN_DESC"
#	picture = "Portrait_Britain_Neville_Chamberlain.dds"
#	expire = "1965.1.1"
#	ideology = liberalism
#	traits = {
#		
#	}
#}

#create_country_leader = {
#	name = "George III 3"
#	desc = "POLITICS_GEORGE_III_DESC"
#	picture = "Portrait_England_George_III.dds"
#	expire = "1965.1.1"
#	ideology = fascism_ideology
#	traits = {
#		
#	}
#}

#create_country_leader = {
#	name = "George III"
#	desc = "POLITICS_GEORGE_III_DESC"
#	picture = "Portrait_England_George_III.dds"
#	expire = "1965.1.1"
#	ideology = leninism
#	traits = {
#		
#	}
#}


### Ship Variants ###

#create_equipment_variant = {
#	name = "O/P/R Class"
#	type = submarine_1
#	upgrades = {
#		ship_reliability_upgrade = 1
#		sub_engine_upgrade = 1
#		sub_stealth_upgrade = 1
#		sub_torpedo_upgrade = 1
#	}
#}
#
#create_equipment_variant = {
#	name = "S Class"
#	type = submarine_1
#	upgrades = {
#		ship_reliability_upgrade = 2
#		sub_engine_upgrade = 2
#		sub_stealth_upgrade =2
#		sub_torpedo_upgrade = 2
#	}
#}
#
#create_equipment_variant = {
#	name = "A/B/C/D Class"
#	type = destroyer_1
#	upgrades = {
#		ship_torpedo_upgrade = 1
#		ship_engine_upgrade = 1
#		ship_ASW_upgrade = 1
#		ship_anti_air_upgrade = 1
#	}
#}
#
#create_equipment_variant = {
#	name = "Tribal Class"
#	type = destroyer_1
#	upgrades = {
#		ship_torpedo_upgrade = 2
#		ship_engine_upgrade = 2
#		ship_ASW_upgrade = 2
#		ship_anti_air_upgrade = 2
#	}
#}
#
#create_equipment_variant = {
#	name = "Emerald Class"
#	type = light_cruiser_1
#	upgrades = {
#		ship_reliability_upgrade = 1
#		ship_engine_upgrade = 1
#		ship_gun_upgrade = 1
#		ship_anti_air_upgrade = 1
#	}
#}
#
#create_equipment_variant = {
#	name = "Amphion Class"
#	type = light_cruiser_1
#	upgrades = {
#		ship_reliability_upgrade = 2
#		ship_engine_upgrade = 2
#		ship_gun_upgrade = 2
#		ship_anti_air_upgrade = 2
#	}
#}
#
#create_equipment_variant = {
#	name = "Edinburgh Class"
#	type = light_cruiser_2
#	upgrades = {
#		ship_reliability_upgrade = 3
#		ship_engine_upgrade = 3
#		ship_gun_upgrade = 3
#		ship_anti_air_upgrade = 3
#	}
#}
#
#create_equipment_variant = {
#	name = "County Class"
#	type = heavy_cruiser_1
#	upgrades = {
#		ship_reliability_upgrade = 2
#		ship_engine_upgrade = 2
#		ship_armor_upgrade = 2
#		ship_gun_upgrade = 2
#	}
#}
#
#create_equipment_variant = {
#	name = "Admiral Class"
#	type = battle_cruiser_1
#	upgrades = {
#		ship_reliability_upgrade = 1
#		ship_engine_upgrade = 1
#		ship_armor_upgrade = 1
#		ship_gun_upgrade = 1
#	}
#}
#
#create_equipment_variant = {
#	name = "Nelson Class"
#	type = battleship_1
#	upgrades = {
#		ship_reliability_upgrade = 1
#		ship_engine_upgrade = 1
#		ship_armor_upgrade = 1
#		ship_gun_upgrade = 1
#	}
#}

### Variants ###
# Submarines #
create_equipment_variant = {
	name = "O/P/R Class"
	type = submarine_1
	parent_version = 0
	upgrades = {
		ship_reliability_upgrade = 3
		sub_engine_upgrade = 2
		sub_stealth_upgrade = 2
		sub_torpedo_upgrade = 3
	}
}
create_equipment_variant = {
	name = "S Class"
	type = submarine_1
	parent_version = 1
	upgrades = {
		ship_reliability_upgrade = 2
		sub_engine_upgrade = 0
		sub_stealth_upgrade = 2
		sub_torpedo_upgrade = 3
	}
}
# Destroyers #
create_equipment_variant = {
	name = "A/B/C/D Class"
	type = destroyer_1
	parent_version = 0
	upgrades = {
		ship_torpedo_upgrade = 1
		destroyer_engine_upgrade = 3
		ship_ASW_upgrade = 2
		ship_anti_air_upgrade = 1
	}
	obsolete = yes
}
# Light Cruisers #
create_equipment_variant = {
	name = "Emerald Class"
	type = light_cruiser_1
	parent_version = 0
	upgrades = {
		ship_reliability_upgrade = 3
		ship_engine_upgrade = 3
		ship_gun_upgrade = 2
		ship_anti_air_upgrade = 3
	}
	obsolete = yes
}
create_equipment_variant = {
	name = "Amphion Class"
	type = light_cruiser_1
	parent_version = 1
	upgrades = {
		ship_reliability_upgrade = 3
		ship_engine_upgrade = 3
		ship_gun_upgrade = 3
		ship_anti_air_upgrade = 3
	}
}
# Heavy Cruisers #
create_equipment_variant = {
	name = "County Class"
	type = heavy_cruiser_1
	parent_version = 0
	upgrades = {
		ship_reliability_upgrade = 2
		ship_engine_upgrade = 3
		ship_armor_upgrade = 3
		ship_gun_upgrade = 3
	}
}
# Battlecruisers #
create_equipment_variant = {
	name = "Admiral Class"
	type = battle_cruiser_1
	parent_version = 0
	upgrades = {
		ship_reliability_upgrade = 3
		ship_engine_upgrade = 2
		ship_armor_upgrade = 3
		ship_gun_upgrade = 2
	}
}
# Battleships #
create_equipment_variant = {
	name = "Nelson Class"
	type = battleship_1
	parent_version = 0
	upgrades = {
		ship_reliability_upgrade = 3
		ship_engine_upgrade = 2
		ship_armor_upgrade = 3
		ship_gun_upgrade = 3
	}
}
create_equipment_variant = {
	name = "Queen Elizabeth Class"
	type = battleship_1
	parent_version = 0
	upgrades = {
		ship_reliability_upgrade = 1
		ship_engine_upgrade = 2
		ship_armor_upgrade = 1
	}
}

1939.1.1 = {
	create_equipment_variant = {
		name = "Tribal Class"
		type = destroyer_2
		upgrades = {
			ship_torpedo_upgrade = 2
			destroyer_engine_upgrade = 2
			ship_ASW_upgrade = 2
			ship_anti_air_upgrade = 2
		}
	}
	create_equipment_variant = {
		name = "Edinburgh Class"
		type = light_cruiser_2
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 3
			ship_gun_upgrade = 3
			ship_anti_air_upgrade = 3
		}
	}
}